You may have heard the phrase “snaking” if you play Call of Duty, especially watching the Call of Duty League in Modern Warfare 2. What does it mean, how is it carried out, and why is it so popular in the CDL?
Many items legally permitted by the CDL’s rulebook, including guns, gear, and scoring streaks, are GA’d yearly. Because they are imbalanced or unpredictable, CoD professionals agree only to utilize them if they are competitively viable.
But when the debatable strategy is a movement trick, that becomes more challenging. Snaking is used in this situation.
How CoD’s “snaking” works?
In Call of Duty games, specifically those created by Infinity Ward, snaking is an available movement technique (hence why it has reemerged as a major topic in Modern Warfare 2). In the majority of Call of Duty games, it is usually possible.
It relates to players hiding behind an object on a map and fast-changing positions from prone to squatting. This enables snaking players to peak above the surface object to spy on their opponents. They can also react quickly and fire utilizing the information they have learned. Hence, the player moves in a manner like a snake, hence the name of the strategy.
Why is “snaking” debatable in the CDL?
You might question why it’s a problem if it only refers to people taking advantage of the game’s movement mechanics. Pros are extremely tough to target when snaking because of how quickly they accomplish it and the object that covers up the player. Nonetheless, it appears to them that it is quite simple to see through the cover and immediately stand up.
As a result, it is viewed as being overpowered, with experts adopting the approach at a significant advantage over opponents improving their position. Because it is an unbalanced mechanic, many believe it should be banned from competitive Call of Duty.
Does MW2 permit snaking?
Snaking in ranked matches is permitted, but you must be a better-liked player worldwide. It’s quite challenging to change the mobility mechanics of CoD games to make snaking less effective, but we have seen creators attempt to do so. For instance, in Black Ops Cold War, a delay was included to allow switching between standing and prone positions more smoothly.
It’s also up for dispute whether the movement mechanics of a game as a whole should be changed in response to a topic that is highly discussed among professionals rather than casual gamers. Getting good at a snake can take a lot of practice, and less experienced players find it difficult to change their character’s position nearly as quickly.
So in the above-mentioned passages, we discussed what “snaking” means. Keep following us in modern warfare 2, and all details we have for more updates.